That's an issue, as I don't know if that is what is desired. MD also has a strong 'solo' experience due to the many things to explore, puzzles, strategic play etc Obviously, it's an online game, but you must decide whether to make interactions between players predominantly roleplay, or strategic/combat play etc. Right now, MD is offering a little of everything, staying outside definition
this implies there are some archetypes they could play, no? this asks for guidelines of sorts. Or, if you want the characters to be reflecting one's inner world (and stay outside 'frames') in an unique way, you need to offer them proper vessels/tools to light up their flame. I think what happened in MD was that all characters were simply players' reactions to other players, which showcased their own true character (hence 'the mirror') and roles such as priestess, pirate etc were just the superficial level. What i'm saying is that characters in MD were 'built' in the presence of the other players
that's a great idea
that's got some history behind it and it's not so much a bug as a something to operate on
rather, you could have those special tools have a higher chance of obtaining the needed resource
the reality shards are not fully explained/introduced, they'd need something like the fenths research texts, imo. There might be a question sign inside a new player's head, but they might also think the answer is somewhere else
i disagree here (in MD, this is both a strategy and a principle)
it's annoying, though, right?